Overview
The Mesh Optimization Library is a C# library designed to optimize voxel-based meshes for real-time rendering—ideal for game developers and any user interested in leveraging efficient 3D mesh generation techniques. The library transforms a collection of individual colored voxels into a single optimized mesh, reducing redundant faces and merging triangles with identical colors to improve display performance.
Core features
- Optimized mesh creation by removing occluded faces and merging similar ones
- Modular, tech-agnostic design for integration across different environments
- Future enhancements could include advanced optimization techniques such as contiguous memory arrays, vectorized operations, and support for parallelism.
Get Started
Clone the repository and run tests to explore the library:
git clone git@github.com:nicolas-goyon/Voxel-Mesh-Optimization-Library.git
cd VoxelMeshOptimizerLibrary
dotnet restore
dotnet test
See the project README for detailed instructions.